AI Insights · Timothy · July 2022
Top 5 Historical Games on Unified Platform in Bulgaria Q2 2022
Discover the performance of the top 5 historical games in Bulgaria for Q2 2022, including weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 historical games in Bulgaria showcased varying performance metrics across weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared:
1945 - Airplane shooting game from ONESOFT GLOBAL PTE. LTD. displayed fluctuating weekly revenue, peaking at approximately $938 in late March and seeing a low of $517 at the end of May. The game's weekly downloads peaked at around 4.9K at the beginning of April but generally trended downward, ending the quarter at about 2.9K. Active users saw a decline from 24.5K in mid-April to 17.5K by the end of June.
Comics Bob from SayGames LTD experienced a significant increase in weekly downloads, starting from 1.5K in late March and reaching a peak of 4.5K by mid-June. The active user base also grew, climbing from approximately 3.8K at the end of March to nearly 8.7K by the end of June.
Shadow Fight 2 by Nekki Games saw relatively stable weekly revenue, maintaining figures around $100 throughout the quarter. Weekly downloads fluctuated, with a high of 1.5K in late March and a low of 775 in the last week of June. Active users decreased from around 10.7K at the end of March to 6.5K by the end of June.
Royal Match from Dream Games demonstrated strong revenue performance, peaking at $2K in late May. Weekly downloads fluctuated, starting at 1.1K in late March and experiencing a notable peak of 1.7K in early June before dropping to 407 by the end of the month. The active user base saw growth early in the quarter, reaching over 11K in early June but then declining to 7K by the end of the quarter.
June’s Journey: Hidden Objects by wooga showed consistent weekly revenue, with a peak of $1.5K in early May. Weekly downloads remained relatively stable, ranging between 691 and 1K throughout the quarter. The game’s active users saw a gradual increase from about 5.5K in late March to nearly 6K by mid-June, before a slight decline to 5.3K at the end of the quarter.
For more detailed insights and data, visit Sensor Tower.